Well, over the past 3 days i more or less found answers to all those questions myself and had the opportunity to play around with the free version to get a feel for the software. I will post updates to this thread for people that will do the same as me in the future and especially people who google “Daz+Houdini” and come up with zero results
First impression - wow! Even with zero experience it took me just an hour to figure out how to do some simple animations with vellum, like a cloth falling over a rigid object and simulating the cloth, or simulating collisions etc. However I soon realised that it will be next to impossible to just load a character and start animating it - Houdini is not a ‘traditional’ application, especially if you're coming from Daz, Maya or C4D.
I imported a naked Daz model, as fbx, just to see how it looks like. By modifying the relevant import/export dialogs I was able to import a da character, fully rigged (bones). After another couple of hours I figured out how to add some missing textures, rendered it in Mantra and voila - the first small achievement. However that was short lived when trying to pose the character. Yes, the skeleton is there, but it's not attached to the skin, and google wasn't helpful at all. I managed at some point to bake it and make some simple movements that resulted in bad bad deformations. That's when I realised that it's not going to be easy and I should first get a better feel for the software before trying something so complex as animating a character.
I decided to look up any tutorial I can find and start replicating it, in order to understand Houdini better. I started with the ones at SideFX first, however released soon that there is a bigger problem I didn't anticipate. The Houdini version. If you start following and replicating tutorials for a version under 17 while using 17.5, you might hit a wall as an inexperienced user. For example, there is quite a big amount of tutorials on Houdini 15, however a lot of the variables/methods/workflows are now different in 17+, which makes those tutorials still valid in terms of logic, but impossible to just follow along and recreate them.
The documentation is your friendThis is not Ikea - the documentation is really helpful and more or less updated to 17.5 - There is no way around, you have to read it, keep it open, read it again and again. Remember studying Kafka in High School? It can't be worse than that.
I believe I figured out a good way to make the whole learning process easier and not as boring as reading Kafka.
1. Google for *.hid scene files, there are a lot of demo files that Houdini artists are sharing for the community. They are usually complemented with a demo, so pick easy ones first. Simple shapes, geometry.
2. Open the scene file and don't change parameters to ‘play around’, no matter how much you want to do it.
3. Look at the structure/node network, which functions are used in this file and search for each and every one of them in the documentation and read what it does. Also don't forget the code, put it in a cheat-sheet and remind yourself what it does.
4. After fully understanding how that scene file was done, try to recreate it yourself starting from scratch.
5. Once you did that for two scene files, try to combine them. Or create an animation where one is dependent on the other. That way you really test the knowledge you've just learned.
I did this yesterday for 16 hours and I really learned not just some of the functions, but also the interface, short-keys etc. It all happens organically, give yourself time.
I will do that for the next 14 days, each day, 16 hours. I'll report back in after that.
To all the pro's here - I realize this thread might look very silly and amateurish, but it's really hard if you're just starting out and I'd like to help people that are in the same stage by sharing my process, step by step - because all I've heard so far from other forums is ‘it’s impossible','you're wasting your time' and ‘you should download blender’. It might be hard, but not impossible. Hopefully this thread will someday prove that.
George out.