Converts polygon strips to lines to generate game ready hair.

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I'm working with Maya's Interactive Xgen Hair. I can export the mesh data but I'd like them to be curves. At the moment there is no way to export the interactive hair into curves only the style guides.

Is there a way to convert the polygons into lines/curves in Houdini? I've attached a version of the exported mesh. My knowledge of Houdini is very new, I'm sorry, but I'm doing my best. Can anyone please tell me what the best approach would be?

My goal is to cluster the curves and generate a geometry strip based on their silhouette using intersect analysis, then bake down the poly-wired strands to the geometry strips. A similar process to what Christian Gotzinger has but I can't seem to breakdown his process or reach him for advice https://vimeo.com/219374803 [vimeo.com] . Can anyone help please.

Thank so you so much in advance!
Edited by swarmagent - May 2, 2019 21:09:42

Attachments:
HairDenseGeoQuads.fbx (9.7 MB)

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Try this?

Attachments:
hair_xgen_strips_to_curves.hipnc (80.2 KB)

http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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Thank you it was very useful.
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