Reverse Point Order

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Hello,

I'm trying to skin a set of primitive lines that were generated proceduraly. However I've run into an issue where some of the primitives have their point order reversed and and I'm not sure why. I've tried several things I've found only but had no luck.
Pardon my low level Houdini skills, but can someone tell me how I'd check for the flipped primitives and correct their point order so that the skinning looks consistent.

Thank you in advance.

Zel

Also I've noticed this only happens after I add the SKIN SOP. I've attached an image that has the original lines that were generated after a for-loop. I don't know why index (4 and 5 flip). Is there another way to generate a strip from the lines?
Edited by swarmagent - May 13, 2019 21:19:02

Attachments:
ReversePrim.JPG (50.6 KB)
OriginalLines.JPG (49.4 KB)

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What happens if you reverse just the “flipped” line prior to skinning wiht a Reverse SOP?
Also, do you have a Hip File of your setup? Might help as well to check that out.

Cheers
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Have you tried adding a sort sop and the various point sorting options there?
Sean Lewkiw
CG Supervisor
Machine FX - Cinesite MTL
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