Hello,
I'm trying to skin a set of primitive lines that were generated proceduraly. However I've run into an issue where some of the primitives have their point order reversed and and I'm not sure why. I've tried several things I've found only but had no luck.
Pardon my low level Houdini skills, but can someone tell me how I'd check for the flipped primitives and correct their point order so that the skinning looks consistent.
Thank you in advance.
Zel
Also I've noticed this only happens after I add the SKIN SOP. I've attached an image that has the original lines that were generated after a for-loop. I don't know why index (4 and 5 flip). Is there another way to generate a strip from the lines?
Reverse Point Order
4666 2 0- swarmagent
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