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Attach bones to grid
1128 2 0- mohammadvaroqa
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- CYTE
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- traileverse
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use a NURBS for the surface and at the object level, use the sticky object to attach bones to the surface using the implicit uvs that NURBS already has. The sticky node already has orient to surface built-in. You can then use CHOPS to get any transforms you need (world, local or whatever). Hope this helps!
hou.f*ckatdskmaya().forever()
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