Hi everyone!
I have a DOP with a vellum source (soft body), the collisions of the softbodyies works well with a ground plane.
BuT I want to connect the emitter with another vellum object (cloth) instead of the ground.
I have these two vellum objects in the DOP, but it doesnt works when I turn on the vellum source (the softbody doesnt works, it looks like a bullet).
Ive tried with a multisolver but still doesnt works.
Does anyone know how to get it works?
I add the file with the DOP.
Thankyou so much!
Connect vellum source with another vellum object
1471 1 0- pipecamara
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- mavSwag
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- Joined: July 2018
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Your file is working, but there are a few things going on here.
-the sphere is low poly which makes it easy for the structure of struts to hold its shape. Bump up you sphere to a frequency around 10.
-constraint iterations and substeps can change the “stiffness”. reduce constrain iteration on the vellum solver to 50.
-if you would like to further weaken the softbody try increasing the detach point chance on the vellum strut.
Hope that helps. Like most things in Houdini it take a bit of playing around with the setting to get what you are looking for.
more info on vellum
https://www.sidefx.com/tutorials/houdini-17-masterclass-vellum-overview/
[www.sidefx.com]
https://vimeo.com/294379827
[vimeo.com]
-the sphere is low poly which makes it easy for the structure of struts to hold its shape. Bump up you sphere to a frequency around 10.
-constraint iterations and substeps can change the “stiffness”. reduce constrain iteration on the vellum solver to 50.
-if you would like to further weaken the softbody try increasing the detach point chance on the vellum strut.
Hope that helps. Like most things in Houdini it take a bit of playing around with the setting to get what you are looking for.
more info on vellum
https://www.sidefx.com/tutorials/houdini-17-masterclass-vellum-overview/
[www.sidefx.com]
https://vimeo.com/294379827
[vimeo.com]
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