Hello.
It happend that I have an agent with huge amount of joints(about 250). And now I have a difficulties with rendering it. As far as I know when I'm starting render, mantra unpacks whatever it needs. So I get HUGE amount of boneCapture data.
460 agents are taking 57gb of ram (with motion blur) while rendering.
Can I get rid of this data somehow? Or perhaps there's another way to handle it? Without boneCapture it takes 10 times less memory.
Any advices would be apreciated!
Specific trouble with rendering crowds
1581 1 2- Qwerty1889
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- cwhite
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