Changing default Geometry

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I'm trying to change the default Geometry node that I slap down at the /obj
level to include some gear that I find useful.

I've rooted around for a bit and I'm not sure where to do this. I presume I can change the geometry type properties, but that's bad, right?

Jerry
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hi,

you can inside your “$home/houdini8.x/scripts/obj” folder.. copy the default geo.cmd from the houdini installation folder (again scripts/obj) and then modify it.. I also modified my own by creating an empty GEO node.. instead of the default cube.

hope this helps

cheers

p.s. here my own for an empty GEO op


# Default script run when a geometry object is created

# $arg1 is the name of the object to create



\set noalias = 1

if ( “$arg1” != “” ) then

opparm $arg1 use_dcolor( 0 )

opcf $arg1

opcf ..

endif

JcN
VisualCortexLab Ltd :: www.visualcortexlab.com
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Perfect!

Cheers Jean-Claude, exactly what I was after.
I just couldn't find it!
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jesta
I'm trying to change the default Geometry node that I slap down at the /obj
level to include some gear that I find useful.

I'm curious what other people find useful to have in their geo OBJects. Do tell what you plan to add to yours! Thanks,

– Antoine
Antoine Durr
Floq FX
antoine@floqfx.com
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Hi Antoine

At the most basic, I was going to add a render and display sop that i can set using a pre-render script to avoid the doh! factor of seeing a render come back from a wrong flag setting. I just want to idiot proof my stuff.

Then depending on what crops up add more to the geo.

I suggested an RFE to SESI for an output sop where you could wire in what you wanted visible coming out from geometry. For example see attached .jpg.

Cheers

Jerry

Attachments:
output.jpg (27.2 KB)

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