PolyBevel Node breaks in unreal

   1485   2   0
User Avatar
Member
8 posts
Joined: Jan. 2018
Offline
I've got an HDA I've been working on and encountered an issue with polybevel. I've created a simplified version of the tool to reproduce the error. removing the polybevel node from the system, tool works just fine. add the polybevel in and it'll freeze up after you start adding curve points. Do I report this bug here or is there a better system for submitting these fix requests?

Attachments:
Bevelbreaktest.hdalc (27.0 KB)
polybevelsystem.PNG (24.3 KB)

User Avatar
Staff
534 posts
Joined: Sept. 2016
Offline
Hi,

We have a sub forum for issues specifically related to the unreal plugin https://www.sidefx.com/forum/51/ [www.sidefx.com].
It's a good place if you have questions and issues with the plugin in general, but for a bug like this it's always best to submit a bug report ( via https://www.sidefx.com/bugs/submit/ [www.sidefx.com] ) so the issue gets proper tracking.


I had a quick look at this, and it seems like Unreal gets stuck while building the mesh.
It does seem like the asset is generating geometry that Unreal takes a lot of time to process. It got stuck for me a few times calculating normals and MikkT tangents.

(it's actually not stuck, it just takes a really long time for UE to build the mesh)
Edited by dpernuit - June 26, 2019 17:47:12
User Avatar
Member
8 posts
Joined: Jan. 2018
Offline
Thanks for the info! I submitted a bug report for this, and its good to know I guess that its not crashing, but thinking really really hard, I'm just unsure as to why its thinking so hard with that particular node though, especially given being polyreduced down to <1000 faces.
  • Quick Links