Bake DOP simulation for export.

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Hello!

I have a scene where the dice are copied to scattered points on the sphere. There are five of them and they participate in the dynamic simulation - drop on the table.
These simulations will need to be exported to Maya in the future so that each individual die will retain its rotation axes and coordinates with baked animation.
How to do it?
Scene in attachment.
Image Not Found


Thanks!

Attachments:
dices_dyn.hip (386.0 KB)

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Export them using an Alembic ROP?

By the way, I see in the preferences of your file that you changed your Unit Length to 0.01.
I understand that you're bringing your output to Maya, which is by default in CM instead of M.
But it's best, at least in my experience, to leave Houdini unit size to 1 meter.
Otherwise a lot of things can get very confusing.
Whenever you import from Maya to Houdini, just scale down by 0.01 and when you export, scale it back up by 100.
(assuming the geometry you're using is already the correct size.)

Just beware that if you do it now, you might have to change some things in your simulation again.
- A little nonsense now and then, is relished by the wisest men.
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