Created a rig in Houdini and brought it in using the ROP FBX Export. When we export the character using ‘Render with Take’, the character comes in fine with the animation.
When we use the Export Animation Clips(Takes) the Rig comes in with errors. The bones are reversed in the head, the shoulders are pushed back and the hands are bent.
In the Unity settings I checked Import Constraints and still gives the same error.
Does this happen to anyone else exporting through the Export Animation Clips setting?
Hi : ) For me the problem with moving transforms was related to naming. All names should be unique in both transforms and the meshes. In my case the FBX exporter was moving objects based on wrong objects names!