Camera Path Animation

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I'm trying to constrain a camera to a curve but also have the ability to rotate it interdependently of the path. When I create a follow path constraint on my camera it follows the curve just fine but both the rotations at the object level and the embedded ‘xform1’ fail to allow me to rotate the camera. What's the proper workflow for having added control when constraining your camera to a path?
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Create null, make it follow path, parent camera under the null so you can rotate or offset it from the null freely
Tomas Slancik
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Method Studios, NY
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Well that's certainly easier than I thought it would be. Sometimes I assume that the solution is going to be super complicated. I did find an alternative by using the lookat constraint after the Follow Path constraint in my constraints network. From there I had to make my lookat null a great distance away from my object in order force it to aim perpendicular to the motion path. Being able to just rotate it 90 degrees under the null will certainly be more intuitive. Thanks!
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