Look at constraint weirdness

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Hi,
Can someone tell me what I'm doing wrong here. I'm expecting the camera to rotate only in y but I'm getting all sorts of rotations in x and z too.

Thanks

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I think you only need to set your “up” Null high enough. It's not exactly “up” from your camera and thanks to the twist of 60 degree you gave to your camera, it's messing things up. If you set the “up” Null at about 10 on the y-axis, things look smooth to me.

Marc
---
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
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Thanks. Works well now..
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