displacement shader data into a surface shader?

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Hi there,

Is it possible to import data from a displacement shader for use in a surface shader? (ideally from any point in the network, heard something similar to what I want can be done for output buffers/planes).

In other words, I'm looking for something a little more ellegant than duplicating the nodes across to the surface shader… dont fancy doing double tweaking to get my disp and surface shaders to match.

cheers
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Look at
dimport(….) VEX Function
“Import Displacement Variable” VOP node
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It's well documented in the help
hdox/houdini/content/base/vops_dimport.html

Dragos
Dragos Stefan
producer + director @ www.dsg.ro
www.dragosstefan.ro
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duh, sorry guys should've checked the docs more closely, lesson learned ops:

thanks
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