Hi there,
Is it possible to import data from a displacement shader for use in a surface shader? (ideally from any point in the network, heard something similar to what I want can be done for output buffers/planes).
In other words, I'm looking for something a little more ellegant than duplicating the nodes across to the surface shader… dont fancy doing double tweaking to get my disp and surface shaders to match.
cheers
displacement shader data into a surface shader?
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