Baking uv/texture
5467 8 2- ravibr
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hello everyone
i am trying to bake uv with texture in houdini, in png format
which i want use in photoshop
actually i dont know the procedure for baking textures in houdini
i added a mantra node and in RENDER tab i mentioned the
UV render object and the UV attribute the render image is not correct, how to get a flat image without this black shading .
can anyone guide me how to bake uv/texture in houdini
thanks in advance
i am trying to bake uv with texture in houdini, in png format
which i want use in photoshop
actually i dont know the procedure for baking textures in houdini
i added a mantra node and in RENDER tab i mentioned the
UV render object and the UV attribute the render image is not correct, how to get a flat image without this black shading .
can anyone guide me how to bake uv/texture in houdini
thanks in advance
Ravikumar
- Sadjad Rabiee
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One important thing is you should save UV in the Vertices (By default is Points).
Check this Topic for more detail :
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=28279&highlight=Bake [sidefx.com]
Check Attached File :
Check this Topic for more detail :
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=28279&highlight=Bake [sidefx.com]
Check Attached File :
- ravibr
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Joker386
One important thing is you should save UV in the Vertices (By default is Points).
Check this Topic for more detail :
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=28279&highlight=Bake [sidefx.com]
Check Attached File :
thank you for your help still i have some doubts
the geometry which i am using is imported from maya when i viewed in detail view the vertex attribute is there please tell me how can i save UV in vertices when we import geos form maya which already have UV assigned to geometry
i am attaching houdini hip file if possible please go through it and guide me how to corret this problem.
thanks in advance
Ravikumar
- Sadjad Rabiee
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But UV for Objects that imported from Maya are stored in the Vertices by Default !
I checked your file and the Airplane's Texture Baked correctly ! (Check Attached File)
However if in the special case you wanna convert Point's UV to Vertex UV ,So you can use “AttribPromote SOP” :idea:
Check Attached file :
I checked your file and the Airplane's Texture Baked correctly ! (Check Attached File)
However if in the special case you wanna convert Point's UV to Vertex UV ,So you can use “AttribPromote SOP” :idea:
Check Attached file :
- ravibr
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Joker386
But UV for Objects that imported from Maya are stored in the Vertices by Default !
I checked your file and the Airplane's Texture Baked correctly ! (Check Attached File)
However if in the special case you wanna convert Point's UV to Vertex UV ,So you can use “AttribPromote SOP” :idea:
Check Attached file :
yeah i got it now, Thank you for taking time to solve my problem, i really appreciate it.
Ravikumar
- Sadjad Rabiee
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- 1391 posts
- Joined: Dec. 2010
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ravibrJoker386
But UV for Objects that imported from Maya are stored in the Vertices by Default !
I checked your file and the Airplane's Texture Baked correctly ! (Check Attached File)
However if in the special case you wanna convert Point's UV to Vertex UV ,So you can use “AttribPromote SOP” :idea:
Check Attached file :
yeah i got it now, Thank you for taking time to solve my problem, i really appreciate it.
Your welcome my friend
- Grendizer
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- Grendizer
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- lebref
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