How to emit smoke from fractured object?

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Hi all,

I've been trying to create a structure destruction by exploding some building.

I created RBD simulation, then i moved forward to create the smoke but as soon as i applied the debris shelf tool the whole model changes into smoke and doesn't even move.

I also tried to do it manually but then same problem occured.

I want it to emit smoke as soon as model breaks into pieces & I am not able to do it. If some have any knowledge regarding the please help.

Thank You.
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Skip the debris for now, and just emit smoke from your main rbd simulation. After you cache out your rbd sim, it should just be geometry. If it is still packed, unpack it. Then, at obj level, with the node that contains your rbd selected, ctrl+click the source from surface button, and you will get smoke coming from your pieces. Then, you just need to isolate the pieces according to their velocity, to get smoke from the right pieces at the right time.
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