Mac OS upgrade to Catalina, Houdini always crash

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I used 17.5.391,yesterday I upgrade the Mac OS to Catalina, after that Houdini always crash.For example, I create a box, and add a isooffset node, Houdini will crash
Who can help me, Thanks!
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Thanks for the warning!
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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Is anyone in this situation? Can you tell me how to solve it
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I am running H17.5 in Catalina and it works fine….no crashes at all.
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
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Midphase
I am running H17.5 in Catalina and it works fine….no crashes at all.
Have you made any settings since you installed Houdini
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What do you mean by “settings”?
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
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Midphase
What do you mean by “settings”?
For example, system permission, or after installation of Houdini, no settings of the system have been changed.
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Crash report from casino; Houdini FX Version 17.5.391
Uptime 39 seconds
Fri Oct 25 10:40:39 2019
Caught signal 11

2 libHoudiniUI.dylib 0x0000000105a9d0f8 AP_Interface::coreDumpChaser(UTsignalHandlerArg) + 680
3 libHoudiniUI.dylib 0x0000000105a9ebbe AP_Interface::si_CrashHandler::chaser(UTsignalHandlerArg) + 46
4 libHoudiniUT.dylib 0x000000010625fa85 signalCallback(UTsignalHandlerArg) + 549
5 libHoudiniUT.dylib 0x00000001065711d0 UT_Signal::processSignal(int, __siginfo*, void*) + 192
6 libsystem_platform.dylib 0x00007fff71cd6b1d _sigtramp + 29
7 ??? 0x0000000000000000 0x0 + 0
8 libGPUSupportMercury.dylib 0x00007fff5b0846ed gpusLoadCurrentTextures + 581
9 GeForceGLDriver 0x00007fff351272fb gldUpdateDispatch + 528
10 GLEngine 0x00007fff450726b4 gleDoDrawDispatchCoreGL3 + 693
11 GLEngine 0x00007fff45044954 glDrawArrays_ACC_GL3Exec + 214
12 libHoudiniUI.dylib 0x00000001056e2f25 RE_OGLBuffer::drawArraysCommon(RE_Render*, RE_PrimType, int, int, unsigned int, int, int) + 213
13 libHoudiniUI.dylib 0x00000001056e33c9 RE_OGLVertexBuffer::drawRange(RE_Render*, RE_PrimType, int, int, int, int) + 25
14 libHoudiniUI.dylib 0x00000001057cc99d RE_VertexArray::drawSomePrims(RE_Render*, RE_PrimType, int, int, int, bool, int) + 45
15 libHoudiniUI.dylib 0x00000001056bb9ae RE_Geometry::drawPrivate(RE_Render*, re_Connectivity*, int, RE_PrimType, UT_StringArray*, int) + 1806
16 libHoudiniAPPS3.dylib 0x0000000103c6311d GUI_ViewRender3D::renderOrigin(GUI_ViewState&, RE_Render*, float) + 2157
17 libHoudiniAPPS3.dylib 0x0000000103c627f3 GUI_ViewRender3D::postRender(GUI_ViewState&, RE_Render*, int, int, bool, bool, GUI_SceneFeel*) + 147
18 libHoudiniAPPS3.dylib 0x0000000103c58db4 GUI_SceneLook::doPostRender(RE_Render*, int, int, int, int, bool, bool, GUI_SceneFeel*) + 116
19 libHoudiniAPPS3.dylib 0x0000000103e254b0 DM_VPortAgent::renderSceneView(RE_Render*, int, int) + 3232
20 libHoudiniAPPS3.dylib 0x0000000103e1e321 DM_VPortAgent::renderViewport(RE_Render*, int, int) + 2017
21 libHoudiniAPPS3.dylib 0x0000000103e1d83e DM_VPortAgent::doRender(RE_Render*, int, int) + 462
22 libHoudiniAPPS3.dylib 0x0000000103dea964 DM_Viewport::doRender(RE_Render*, int, int) + 404
23 libHoudiniUI.dylib 0x000000010580f829 UI_Feel::renderMe(RE_Render*, int, int) + 729
24 libHoudiniUI.dylib 0x0000000105813a40 UI_Feel::doRenderKids(RE_Render*, int, int) + 336
25 libHoudiniUI.dylib 0x00000001058137fe UI_Feel::doRender(RE_Render*, int, int) + 158
26 libHoudiniUI.dylib 0x000000010580f829 UI_Feel::renderMe(RE_Render*, int, int) + 729
27 libHoudiniUI.dylib 0x0000000105813a40 UI_Feel::doRenderKids(RE_Render*, int, int) + 336
28 libHoudiniUI.dylib 0x00000001058137fe UI_Feel::doRender(RE_Render*, int, int) + 158
29 libHoudiniUI.dylib 0x0000000105958c90 UI_Viewport::reRender(RE_Render*, bool) + 320
30 libHoudiniUI.dylib 0x000000010595cc8b UI_Window::renderChildViews(RE_Render*) + 1307
31 libHoudiniUI.dylib 0x000000010595d2d2 UI_Window::doRedrawSubclass() + 514
32 libHoudiniAPPS3.dylib 0x0000000103de145d dm_ViewLayoutWindow::doRedrawSubclass() + 717
33 libHoudiniUI.dylib 0x000000010595d0b5 UI_Window::doRedraw() + 213
34 libHoudiniUI.dylib 0x00000001058db34d UI_Queue::doWindowRedraws() + 605
35 libHoudiniUI.dylib 0x00000001058dafec UI_Queue::processNextEvent() + 812
36 libHoudiniUI.dylib 0x00000001058dac12 UI_Queue::drain() + 98
37 libHoudiniUI.dylib 0x00000001058db60a UI_Queue::eventLoop() + 362
38 libHoudiniUI.dylib 0x0000000105aa1d75 main + 5109
39 libdyld.dylib 0x00007fff71ad1405 start + 1
40 ??? 0x0000000000000001 0x0 + 1





This is the crash log, anyone know what it means
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It means, send it into Support so they can help you. You need to log the bug.
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