Exporting a point cloud through niagara rop

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Hey everyone,

I am trying to get a point cloud in Houdini into a scene in Unreal. I heard I can use the Niagara ROP, but it doesn't seem to work with my setup. Is there a limit to particles? I have a simple particle sim but when I put it in the Niagara ROP they disappear. Even when I mention the right DOPnet and objects.
Windows 7| 24 GB RAM DDR3| AMD Athlon X4 760K Quad Core Processor 3,8 Ghz | Nvidia GTX 970 4GB
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