Time of impact as the rule for deformation of geometry

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Hi guys,
I have a piece of geometry and a particle system which emit particles in the direction of geometry. I want to start to deform geometry from the moment of first impact.
What is the best way to do it? ops:
f = conserve . diffuse . advect . add

fx td @ the mill
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What about using the Collision POP, when the first particles hit your Geo, create a variable which will trigger an expression to deform your geo. I dont have an example in mind but that is what comes to me first.
Time to get out of this messy world.
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Yea I did it in this way. Thanks.
f = conserve . diffuse . advect . add

fx td @ the mill
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