How to Skin up the Mesh generated by RAY node
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Jan. 9, 2020 4:24 a.m.
Hello…. Using Ray node built this mesh. Now i wanted to Skin this mesh. When I'm using Skin node It is showing me weird skined geometry. I'm attaching the screenshots to this post. Can someone please help me.
Attachments:
2020-01-09 (1).png (509.6 KB)
2020-01-09 (2).png (497.6 KB)
RyuKu
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171 posts
Joined: Oct. 2016
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Jan. 10, 2020 4:37 p.m.
seriously why is it happening so? Skin creates several points in one and chaos of normals connection between beginning and end …?
Edited by RyuKu - Jan. 11, 2020 06:55:46
Attachments:
skin_mesh_add.JPG (40.0 KB)
skin_mesh_skin.JPG (43.7 KB)
Skin_Mesh_001.hipnc (154.2 KB)
FFD
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Jan. 12, 2020 5:24 p.m.
I'm not sure exactly what you're trying to achieve but here's an alternative way to use ray and skin together that doesn't generate bad geometry
Attachments:
Skin_Mesh_Ray.hipnc (83.6 KB)
RyuKu
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171 posts
Joined: Oct. 2016
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Jan. 12, 2020 7:05 p.m.
thank you for the workflow shown
you left only five of original nodes and it's so much much better just wow
Edited by RyuKu - Jan. 12, 2020 19:12:18
Jan. 13, 2020 1:03 a.m.
Thank you for replying and sharing the file. But I'm not actually looking for this.