Delete random Primitives over time With Vex?
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- joshwaDrury
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- vusta
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- joshwaDrury
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vusta
dunno about best, but here's one way…basically, a prim accumulates a random value in the red channel overtime….at a certain threshold, it gets blasted off.
Thanks For the reply. The method you created i dont think works with what im trying to do. Im trying to delete some primitives constraints so that my fracture object can break.
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- vusta
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- vusta
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