Sculpting VDB with animated geo

   1825   3   0
User Avatar
Member
45 posts
Joined: March 2017
Offline
I need to find a way to take a vdb box for example and have an animated sphere “carve” out the spaces it intersects with the vdb and delete those spaces permanently. Just like any other sculpting software does like zbrush, 3dcoat, etc.

I'm also open to alternative methods of achieving this not through vdb, i can convert to vdb later.
User Avatar
Member
679 posts
Joined: Feb. 2017
Offline
Hey chanson78,

you could animate the sphere and use a trail sop afterward to create copies of it at every frame. Convert that resulting mesh to a vdb and subtract it from your vdb cube.

Cheers
CYTE
User Avatar
Member
45 posts
Joined: March 2017
Offline
CYTE
Hey chanson78,

you could animate the sphere and use a trail sop afterward to create copies of it at every frame. Convert that resulting mesh to a vdb and subtract it from your vdb cube.

Cheers
CYTE


Thanks for that tip but I don't think that way would work for what I need. Doing a trail sop over thousands of frames would become too big file wise. I need a solution that deletes, like pop_kill or something like it. Or maybe something with a timeshift sop.
User Avatar
Member
45 posts
Joined: March 2017
Offline
Figured this out using the solver sop. easy.
  • Quick Links