Houdini -> UE4 as Skeletal Mesh with Collisions?

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Hello!

I am trying to get my pieces in UE4 imported as Skeletal mesh with my own collisions.

It's not a problem to get them as a Static Meshes. Both methods, UCX_ and groups is working well.

But collisions in Skeletal?

I am quite tired to set them manually in Physical Asset every time…




Thank you in advance!

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Door.png (281.1 KB)

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