COPs to SOP attribute?

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Is there a way to use a COP network to set an attribute value in SOP land? I've tried using attribute from map and the colormap vop with the op: qualifier but attribute form map didn't work at all, and the colomap vop node works if I set the channel name in {}. However it doesn't seem to refresh frame to frame. I've even tried to do
op:/.../[`$F`]{ChannelName}
but that didn't work.

Whats the best way to bring cop data back into the sop context?
Edited by Eyecon - May 19, 2020 02:09:10
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It should “just” work.

One thing you have to keep in mind is that the op-syntax requires absolute, full paths. For relative ones you have to do a conversion with opfullpath.

I attached you a quick example of a bubbling COP noise.

Also something to be aware of: COPs are slow. I mean: slow like ass. Live connections look elegant, but will seriously hinder your workflow when they have production resolution.

Attachments:
cop_noise.hip (137.0 KB)

Martin Winkler
money man at Alarmstart Germany
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Thanks Martin. I was using absolute paths as you suggested already but I guess my cops network was a bit too much for Houdini to handle…no idea honestly why it wouldn't work. Based on what you say, I guess baking out the frames and just importing them seems to be the way to go.
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