Vellum doesn't stabilize even after a lot of substep

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Hello,

I have a setup of a rope hanging the rubber toy and for some reason the simulation does not come to a rest.

It seems that the back of head of the rubber toy keep pushing the string and it pushes the whole rubber toy backward.
I tried to play on drag, the energy loss ratio and even with 20 substep, 1500 iterations , 600 collision iteration the motion is the same.

See hipfile.

I know I could just stich the string to the neck but I was hoping to simulate the knot sliding around the rope till it reaches the neck.

Any help appreciated.

Attachments:
hangIssue.hipnc (964.0 KB)

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scene crashes on open (linux H18.0.487), try re-saving at frame0 & re-upload.
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Thanks for taking the time to look at my issue.

I have attached a new hip file that is set to Manual at frame 1 frame before the sim starts.

Thanks again.

Attachments:
hangIssue.hipnc (963.9 KB)

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got it thanks, still crashing, sent it to support.
Hopefully someone with more compatible hardware can take a look at it…
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