I'm using a carve node onto geometries, but it's treating shared edges as two edges instead of a single one when carving. Is there a way to prevent this from happening. A procedural way that does not involve splitting edges manually and reconnecting vertices? I've extracted some lines as well using the findshorestpath node to create path with unique edges…. and there also the carve node still double all my edges, so i get overlaps when animating the carve node.
Thanks in advance.
A.
Prevent Double lines when "carving" geometry's edges.
778 0 1- Adriano
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