I probably have a noob question, but I am not able to solve it or find a solution.
I created a floating island based on rocks. Because it's an island I clipped the upper part of the island which resulted in 20-40 open faces that I closed with a polyfill. The problem is that it gets very very dirty with a lot of faces overlapping.
1. What is the best way to merge multiple random generated meshes into one? 2. What is the best way to close the open clip faces with just one polygon?
- you can use Boolean SOP to fuse it all to a single mesh while still keeping the topology and resolution of portions of the mesh that are not affected - or you can convert to VDB and back to polys to get single watertight mesh