Hello,
I am having an issue using weld constraint in Vellum.I have attached an hip file that illustrates my issue : Welding points change completely the simulation despite the fact that there are no points to weld.The issue is related to the fact that I import constraints from another geometry after re-targeting the points.
In my main project I actually have this kind of setup and weld some other points that are not related, so understanding this issue is key to my larger problem.
Any help appreciated.
Vellum weld Issue despite no points being welded.
2043 5 1- Edmond BG
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- vusta
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- Edmond BG
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- vusta
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- Edmond BG
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Thanks for your answer, I would like to keep everything to substeps 3 Constraint Iter 100.
In my previous test (first hip file) everything is working great with those number (without weld), the reason I import constraint from the other geo is precisely to have a stiff vellum object without having to compute a lot of iteration.
In my previous test (first hip file) everything is working great with those number (without weld), the reason I import constraint from the other geo is precisely to have a stiff vellum object without having to compute a lot of iteration.
- Edmond BG
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After diving deep inside the vellum solver i hound out that by-passing the vellumsolver1/dopnet1/vellumsolver1/graph_color_constraints/remove_broken_bend_constraints node solves my issue, my guess is when you have weld the graph color needs to be double checked so that welded points have common constraint.
Thanks for the help regardless.
Thanks for the help regardless.
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