I am trying to transfer animation into a rigged hda.
One problem is that i have got subnets into my hda for different body parts like L_leg R_leg.
Tried renaming the name attribute to the right path but without luck. After a bit of searching i managed to transfer the spine which is not inside a subnet but a child of the rig hda.Can`t transfer to the limbs(subnets inside the main hda rig).
What i found is that sometimes i get the correct transforms for points imported with the scene character import and sometimes i don`t.
So when i extract my subnets(not preferred) so all my bones live at the same level inside the rig i get zero transforms at the capture pose.
Of course i stash inputs after a successful import but can`t really understand the inconsistencies of the character import.
you can notice that all bones are at origin.
Kinefx character import capture pose transforms is zero
906 0 0- nisgia7
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