Export default shapes to UE

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Joined: Jan. 2021
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Hello, I'm looking for a way on how to export default shapes (with some preset parameters, like scale x100,...) into unreal. (see attached picture for ideal output)

I tried few special attributes like unreal_output_name but I can't get things working.

The goal is to be able to output bunch of different geometry instead of one singular clump per HDA.

If default unreal shapes aren't possible, regular geometry would work as well, as long as they could be separated on export.


I'm not even sure whether this is possible at the moment. If anybody tried or have a solution, please advise

Thanks!

Attachments:
HE_UE.jpg (21.0 KB)

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Joined: Sept. 2016
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Hi,

To do that, you could simply pack each "shape" separately (using a pack SOP), before merging them all in your HDA's output.

The plugin will create a separate mesh for packed primitives as long as they are not copied multiple times.
(in that case, the plugin would create instancers).

This will only work in version 2 of the plugin though.
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