Local / World space transforms via object merge node

   1073   0   0
User Avatar
Member
13 posts
Joined: Nov. 2019
Offline
Hello. I've recently started learning Houdini and wanted to ask a question about transform coming from an object merge.



I've made a stair generator what uses the bounds of a box to create the stairs



but if I add a rotation to the box the transform doesn't come through, or maybe they do. When I build the stairs, my assumption is the box is down the Z-axis. I've to use BBox to get a lot of the bounds, so maybe these aren't transforming when the box is rotated?



My hope is that I can get this to work in Unity / Houdini engine, but I'm a bit confused how local and world space is handled when I'm doing the transforms and BBox's

Any help would be highly appreciated.

Thanks
Pete

Attachments:
Houdini_Stairs.png (43.6 KB)
No rotation.png (925.5 KB)
rotation added.png (971.8 KB)

  • Quick Links