Hello. I've recently started learning Houdini and wanted to ask a question about transform coming from an object merge.
I've made a stair generator what uses the bounds of a box to create the stairs
but if I add a rotation to the box the transform doesn't come through, or maybe they do. When I build the stairs, my assumption is the box is down the Z-axis. I've to use BBox to get a lot of the bounds, so maybe these aren't transforming when the box is rotated?
My hope is that I can get this to work in Unity / Houdini engine, but I'm a bit confused how local and world space is handled when I'm doing the transforms and BBox's
Any help would be highly appreciated.
Thanks
Pete
Local / World space transforms via object merge node
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