Hello,
When trying to setup multiple different uProperties on foliage, it appears that multiple different values are not working correctly as only 1 gets chosen and overwrites the rest on all the assets.
In the screenshot below you can see 2 grass assets, each with different setting for cast shadow. Upon export, one of those settings gets applied to all the assets.
As you can see from the UE part, I also tried the same thing with Cull Distance property, which gave me the same results. I set a unique cull distance values for each asset, yet they both got the same one in the end.
Is this a known bug or am I doing anything wrong?
Using Latest HEngine v2, UE4 4.26.1 as well as Houdini 18.5.487
Thanks!
Multiple Foliage Instance uProperties
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