I'm sure there is a simple answer for this, but it's got me scratching my head... I'm trying to use the @hittime attribute in order to do some stuff with my @pscale, but it never stops growing even after the particles are stopped by the pop collision detect behavior.
The @hittotal attribute does the same thing, like they are all vibrating on the surface or something even though they are not moving.
I've attached a simple scene.
@hittime from pop collision detect doesn't stop growing
930 0 0- smbell
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