scaling rbds over time (once condition is met)?

   2089   2   1
User Avatar
Member
126 posts
Joined: Oct. 2015
Offline
Hello,

I'm trying to figure out how to scale my rbd's down once they've been activated.

Current setup is nothing that interesting. Just tiny boxes copied to points generated from a larger box.
Using some simple vex to activate based on volume.

Any tips/ideas on how to scale them down over time once they're active?

Thanks!

Attachments:
cube_reveal.002.hip (422.0 KB)

User Avatar
Member
94 posts
Joined: April 2011
Offline
Hey,
Entagma have made a tutorial about it, on how to dynamically scale your RBDs.
Here is the link: https://www.youtube.com/watch?v=kZuoPyLcj64&ab_channel=Entagma [www.youtube.com]

The idea is you scale the transform intrinsic of your packed object, and then you update your collision geo.
User Avatar
Member
126 posts
Joined: Oct. 2015
Offline
Oh geez, I didn't even think of scaling before the solver.
I'll check out the link, thanks!
  • Quick Links