Hello,
I'm trying to figure out how to scale my rbd's down once they've been activated.
Current setup is nothing that interesting. Just tiny boxes copied to points generated from a larger box.
Using some simple vex to activate based on volume.
Any tips/ideas on how to scale them down over time once they're active?
Thanks!
scaling rbds over time (once condition is met)?
2092 2 1- The3DStig
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- Matthew05
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Hey,
Entagma have made a tutorial about it, on how to dynamically scale your RBDs.
Here is the link: https://www.youtube.com/watch?v=kZuoPyLcj64&ab_channel=Entagma [www.youtube.com]
The idea is you scale the transform intrinsic of your packed object, and then you update your collision geo.
Entagma have made a tutorial about it, on how to dynamically scale your RBDs.
Here is the link: https://www.youtube.com/watch?v=kZuoPyLcj64&ab_channel=Entagma [www.youtube.com]
The idea is you scale the transform intrinsic of your packed object, and then you update your collision geo.
- The3DStig
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- 126 posts
- Joined: Oct. 2015
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