Very basic question about shadow mat
2627 7 2- Island
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I haven't tried using a shadow material before in Houdini with Mantra, but I can't get the equivalent of a shadow catcher in Modo, Blender, or C4D. What setting am I missing? In actual render, the png lacks the environmental light behind the floor/grid material but the grid comes in as a partial transparency.
The only workaround I can use is to do two renders, with objects hidden in the second render. Then in the first render, do not render environment. Finally, put them together in Davinci resolve (or photoshop). Is there an easier way?
The only workaround I can use is to do two renders, with objects hidden in the second render. Then in the first render, do not render environment. Finally, put them together in Davinci resolve (or photoshop). Is there an easier way?
Edited by Island - June 20, 2020 15:01:13
- ziconic
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I'm not sure I understand the question. If you take your png output (the second attached image) and composite it over a background image, the alpha in the image (which are in the areas where the pixel value is black) results in a shadow over the visible part of the background image. The grid is partially transparent because the environment light causes a very diffused shadow. Is this not what you were expecting?
- Island
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- ziconic
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- Island
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- ziconic
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- Island
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- Ivan L
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