Attribute VOP Deform / Avoid Interpenetration?

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is there a way to prevent interpenetration when using a unfied noise displacement within an attribute VOP please? I'd like to keep pushing / displacing points but restrict the displacement when points from the same geo starts getting too close to each other.

THanks a bunch,

A.
Edited by Adriano - April 5, 2021 17:14:19
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