Hi all, I must have my terminology incorrect because I cant find a solution online. I'm (almost) sure I've seen a video of someone distributing objects with Houdini engine and then somehow activating physics to drop them into place. Can anyone point me in the right direction? Was it a dream?
One approach might be to scatter various meshes in Houdini and simulate them in a DOP network, then output them to the UE plugin as instances. (You could also import the ground collision into houdini if needed.)
Simon has a great video on Youtube describing the instancing workflow: