Detangle SOP very distorted results.

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Hi

I'm having an issue with Detangle SOP, I have a braid mesh that I wanted to avoid self collisions with which Detangle is producing really bad weird results and I'm not sure why. My initial test with 2 cubes looks fine, where @pscale and @rest are used, but not this sweeped mesh. Any clue why?

Cheers

Edited by probiner - June 14, 2021 10:54:45

Attachments:
PRB_Braid_Detangle_Problem.hiplc (104.7 KB)

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The answer to this was to instead of using the backbone as the rest (I could have swore that I've done that way before and it worked fine), use a much thinner version of the sweep as the rest and the Detangle won't go crazy this way.

Not sure why the 0 scale mesh is a problem for the braid but not for the cube, where the rest position for all points of each cube is the same. But hey, I got my fix for this one.

Cheers

Edited by probiner - June 14, 2021 12:51:27
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