Scattering Cards without Intersection for Vellum Simu

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hi,

i am scattering cards on a character and running in the problem that this cards are intersecting each other (depending on the size, i need big cards...), so a vellum cloth simulation will not have a proper start geo...
with intersecting cards i get a bad vellum simulation, because this "intersecting cards" just sticks together...

i tried to use the measure node in conjunction with the gradient to setup a better distribution of the scattered cards, so they dont intersect each other...but with no success...
also the detangle node doesnt give me the espected result...

has anybody a hint how to avoid such "cards" intersections, deintersection??, so a vellum sim has a proper starting mesh?
(would maybe the hair-to-cards give non-intersecting cards?)
Edited by soulcage_dpt - June 18, 2021 05:44:58
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