hi,
i am scattering cards on a character and running in the problem that this cards are intersecting each other (depending on the size, i need big cards...), so a vellum cloth simulation will not have a proper start geo...
with intersecting cards i get a bad vellum simulation, because this "intersecting cards" just sticks together...
i tried to use the measure node in conjunction with the gradient to setup a better distribution of the scattered cards, so they dont intersect each other...but with no success...
also the detangle node doesnt give me the espected result...
has anybody a hint how to avoid such "cards" intersections, deintersection??, so a vellum sim has a proper starting mesh?
(would maybe the hair-to-cards give non-intersecting cards?)
Scattering Cards without Intersection for Vellum Simu
1097 0 1- soulcage_dpt
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