*books themselves are megascan assets
Here's the early concepts
3dsplineWhat kind of technique you are using for building the shelves? I found working with Curves is much more effieient!
So far it's great, the build times get higher quick with each bookshelf copied, will find out more once I start copying the book shelves around all over.
I have no idea how the engine instances them or if I'll just break it at some point.
It needs uv's without overlaps for the light bakes which is the more annoying part over just triplaner mapping things.
I'm not the best at uvw in Houdini.
Will keep posted on my update efforts.will find out this week