White water source not follow a liquid

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Hi,

I try to use whitewater source with ww solver but ww source behaves totally different way than in wavetank. Why it is emitting outside my liquid? Can this ww even be used in so small scale than glass or is the purpose of this ww bigger liquids simulation like boats/beach etc?

Mika

Attachments:
white_water_source.png (1.5 MB)
glass_whitewater.hiplc (2.2 MB)

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