Bullet Collision Object velocity

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I am hitting a wall and hoping someone can enlighten me here.

I have an animation of bullet RBDS and a collider animation. I'd like to overcrank the velocity on the collider object, without
re-animating it to move faster.. so when the collision happens it imparts 2-5x the amount of force on the active RBDS it normally would.. for the life of me, I can't get this to work in a simple manner... I can probably do some trickery with transferring attributes from the collider to the RBDS and using this as a mask to mult up the velocity in a pop wrangle inside the solve, but that seems like overkill?

Am I missing something here? thanks!

-johnc
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