how to add bump image to material x
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- Mark Wallman
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- Enivob
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A greyscale image is not the same as a Normal map, those look purply. I'm not sure if Karma supports actual bump mapping yet, but you can use a greyscale image for displacement. You have to "collect" up two shaders to combine them, and assign the collected node to your object as the material.
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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- Mark Wallman
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- protozoan
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I don't know if you can use the old bump to normal vop within materialX (it would be KarmaCPU only, since XPU doesn't do vex), I tried it for a minute and wasn't able to.
But.. if it doesn't have to be explicitly "in" the shader network, you could go through cops and use a vopcop filter with bump_to_normal to generate the normal map from your bump. That works.
But.. if it doesn't have to be explicitly "in" the shader network, you could go through cops and use a vopcop filter with bump_to_normal to generate the normal map from your bump. That works.
Martin Winkler
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- ben toogood
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Would the mtlx height to normal be any good?
https://www.sidefx.com/docs/houdini/nodes/vop/mtlxheighttonormal [www.sidefx.com]
https://www.sidefx.com/docs/houdini/nodes/vop/mtlxheighttonormal [www.sidefx.com]
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- Mark Wallman
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- AhmedHindy
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