I'm loving KineFX so far. TONS of potential over humanIK in maya /motionbuilder.
I've noticed a pretty big problem however that I wonder if anyone else has run into. When doing retargetting from one rig to another, KineFX will add a scale value to all the joints in the rig. I see it when I import the fbx back into maya.
this is the Metahuman rig from Epic's .. Metahumans
So okay I use KineFX's awesome retargeting workflow (love the UI)
So far I'm in love. I'd kill for a way to force a rig into a t pose (through your wise magic) but okay im hooked.
HOWEVER.. I noticed the retargetting looked weird back in unreal. Far different than it looked in Houdini.
I found out when I re-imported into maya. It seems to have applied a small scale to every joint. I really just followed the video tutorial from SideFX on retargetting and am doing nothing custom or crazy. Atleast I figured it out. Do you guys know why this might be happening?
Until then its back to maya but again, AMAZING potential here guys! Great work!