burlap, bricker, gingham etc - only in mat, not vops

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Hey all!

I'm just wondering why we can't use these patterns in a vop net. Only older elementary patterns are available like stripes, boxes etc. I'd love to be able to use them in vops. Copy Pasting from mat context gives me an error.

These are all unavailable:
burlap, bricker, gingham, splatter, scales


best,
Sam
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Those patterns are specific to the surface context, they aren't valid in the CVEX context of an attribute vop. Most patterns for surface shading contain anti-aliasing which is achieved by using shading derivatives that don't exist in geometry contexts. It's possible to write code that disables the anti-aliasing out of surface context, but many patterns are created using pulsetrain or filterstep and other surface shading specific functions that have no equivalent in vops.
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