Runtime update of text inputs

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Hi, I made a really nice poll chart system in houdini as HDA. Which also works really nice in Unreal with Houdini Engine. Now I would like to be able to update multiple Font sop text strings from outside the HDA in Unreal using blueprint OSC variables and update texts on runtime. Is this possible? Would be awesome if this will work.
Edited by scorpes - Nov. 15, 2021 11:03:08
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