KineFx content library Eric rig examples not working

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Hi all. I downloaded the Eric rig KineFX jumping rope and vellum antennae scenes. I downloaded the animations and t-pose from Mixamo and loaded them into the fbx animation nodes as instructed, but nothing happens. He just stands there in a T-pose the whole while the rope spins around him. Any ideas? Houdini 18.5.351 Windows. Thanks!
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Hello!

Hard to say why it is not working for you without seeing a .hip file. The only thing that comes to mind is to check the names of the joints from the mixamo import and make sure that they match the names used in the mappoints node.

Thanks!

Cheers,
Mihnea
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the .hip file is in the content library, you can download it and try it for yourself, maybe you'll have better luck.
https://www.sidefx.com/contentlibrary/kinefx-jump-rope/ [www.sidefx.com]
ill try what you suggested and see if it works thanks!
Edited by theshizon - Jan. 30, 2021 18:05:14
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Anyone else having this problem? I downloaded the jump rope tutorial/hip file, hoping to find out why the kinefx masterclass is not working - https://www.youtube.com/watch?v=Z04t_OxBshA [www.youtube.com]

It is the same thing for both files. In Jeff's demo, it shows two overlapping rigs in the rigmatchpose node. Mine only shows 1. Same with the jumping rope lesson. The masterclass demo actually contains everything - the hip file and the miximo animations already linked. Using 18.5
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Hi!

From what you are describing it seems like you did not link the Mixamo motions. I just gave the file a go to make sure everything is working and I can confirm that it is fine. You have to download the Mixamo motions separately, they are not included in the .hip (there is a note made in the file about this). If you go to https://www.mixamo.com/ [www.mixamo.com] and search for: Jumping Rope and T Pose, you should be able to easily find them both. Once downloaded, you have to link them in the file in the Retarget geometry container at the top.
Let me know if you find any issues along the way and I would be more than happy to help.

Cheers,
Mihnea
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thanks Mihnea, I got it to work. It was a matter of clicking Enter with the mouse hovering over the viewport to activate the rigmatchpose controls. From here it was an process of re-linking the target and source skeletons in mappoints.
Edited by easterly - Jan. 1, 2022 16:08:08
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