How do I set the UE4 Trace Responses in a HDA?

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Ive managed to set the Phys Material Override with:

unreal_uproperty_physmaterialoverride

and the Collision preset with:

unreal_uproperty_CollisionProfileName

But does anyone know how I can now set the Camera Trace response to ignore?!

All help appreciated!

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I would just make a new preset :shrug:
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Eetu_Mainframe
I would just make a new preset :shrug:

Yeah thats what I have ended up doing which is fine. It took me so long to find out that I needed to use

unreal_uproperty_CollisionProfileName

to change the Collision Preset, that I thought there might be some other naming involved.

Thanks for the suggestion and if anyone else knows another way Id still love to hear it!
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