Hi Everyone,
Is there a way to override global time in a scene?
Thanks in advance,
Mate
Global, scene-wide time override
1190 1 0- gadfly16
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- gadfly16
- Member
- 65 posts
- Joined: May 2009
- Offline
I solved the problem, but I realized that the question wasn't very accurate. So my problem was that I wanted to render a scene file with a global time warp. Finally I did it in PDG. I generated a file range with the desired number of frames, then with a `generic generator` remapped the `Frame` attribute to the warp curve by `chf`, than I rendered the remapped work items with a `rop fetch`. Of course `$F` was changed to `@pdg_index+1` in the output file name.
This works like charm, if you have subframe interpolation, which I had because of motion blur anyway. (Volume caches need extra love) The only thing that's worth mentioning that you shouldn't generate a `range` attrib. This defaults the rop fetch to work from the `Frame` attrib, but results in one frame batches, which can be less than ideal if you want to render the sequence locally.
Cheers,
Mate
This works like charm, if you have subframe interpolation, which I had because of motion blur anyway. (Volume caches need extra love) The only thing that's worth mentioning that you shouldn't generate a `range` attrib. This defaults the rop fetch to work from the `Frame` attrib, but results in one frame batches, which can be less than ideal if you want to render the sequence locally.
Cheers,
Mate
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