Global, scene-wide time override

   1190   1   0
User Avatar
Member
65 posts
Joined: May 2009
Offline
Hi Everyone,
Is there a way to override global time in a scene?
Thanks in advance,
Mate
User Avatar
Member
65 posts
Joined: May 2009
Offline
I solved the problem, but I realized that the question wasn't very accurate. So my problem was that I wanted to render a scene file with a global time warp. Finally I did it in PDG. I generated a file range with the desired number of frames, then with a `generic generator` remapped the `Frame` attribute to the warp curve by `chf`, than I rendered the remapped work items with a `rop fetch`. Of course `$F` was changed to `@pdg_index+1` in the output file name.

This works like charm, if you have subframe interpolation, which I had because of motion blur anyway. (Volume caches need extra love) The only thing that's worth mentioning that you shouldn't generate a `range` attrib. This defaults the rop fetch to work from the `Frame` attrib, but results in one frame batches, which can be less than ideal if you want to render the sequence locally.

Cheers,
Mate
  • Quick Links