About Random Building

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Hi Everyone;
I switched to Houdini Indie version 2 months ago and now I intend to use Houdini more effectively in my workflows. Unique
I am looking for different ways to create procedural building. I found a few tutorials for this on youtube and on sidefx's own tutorial page, but they also offer a few rote methods that teach how to build certain types of buildings. How exactly should I go about understanding the right logic of the business and creating my own buildings? The logic of the module system came to my mind. But as far as I can see in creating a random plan for the building, each artist has a different solution method for each type of building. How can I develop my own plan solutions? What do I need to learn first about this? At first I've been looking into things like random attribute generation, but I don't know if I'm on the right track. Any tutorial suggestions?
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